I think everyone knows the story of FNAF 1 at this point: it's the result of a game developer with a dream that got treated like shie by reviewers because they found his artstyle "too disturbing", and he just used these critiques to create one of the most successful horror franchises ever made, able to both spawn a new genre of horror titles but also an immense amount of aspiring game developers in an era where horror games went really stale. Scott Cawthon, you absolute chad

What FNAF 1 did was incredibly monumental in terms of a piece of media...... but actually playing the game? Ehhhhh it's not really my thing sorry.

The concept was novel for the time and it still works to this day: you are stuck in a room, with a limited battery to close / open doors to not get killed by creepy robots. SOme of these robots like CHica or BOnnie are kinda predictable in theri movement, but the challenge of FOxy and Freddy as wilder cards, more difficult to predict adds a lot to what it is at the end of the day a really monotone gameplay loop.

What sells you on the title is the atmosphere, like wow this feels like one of the strongest looking locations for a horror game. You can feel it comfy and even nostalgic because of how it is organized and planned, but the amount of rotten parts and disgusting corners adds to the eerieness of it all... and this is even without mentioning the creepyness of the enemy designs and also the different secrets the titles has: new articles talking about 5 murders, wall drawings that starts crying, random children laughs, and the absolute shock secrets like the "Yellow Bear" bring to it all.

It was a really though-out game in many aspects, something that I feel the rest of the series was never been able to recombine. Even though it is not my genre like at all, I can still recognize how big this premise and realization still is able to be stuck in the mind of a lot of people
(I CAN'T SAY THE SAME FOR FNAF2 ONWARD IMO)

Reviewed on May 16, 2024


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