Something I've never appreciated about this game before until now is how it models itself after classic cartoons. Obviously there's stuff like the way the music starts and stops with you moving, and the fact that inflating someone to death feels like something right out of Tom and Jerry or Looney Tunes. But also, when I tried hitting an enemy with a falling rock and ended up hitting myself because I was too focused on having the enemy follow me, I felt like Wile E Coyote in that moment. There are lot's of little interactions I had with the Pookas and Fygar that felt very Road Runner esque, and the setting even resembles a desert. And of course the music that plays when you clear a level sounds exactly like the kind of music that plays as an iris centers on the main character's face at the end of a cartoon. It all fairly obvious when you put it all together, but I never noticed until now. I'm always impressed with how many different genres and influences were all over the classic Namco arcade line-up.

Reviewed on Jul 26, 2023


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