This review was written before the game released

They made it worse... I don't even know how.

Addressing the most obvious thing about the game, it just feels like a balance patch for Overwatch 1 that removed a player slot from the game. The shift from 6-5 is meh and doesn't noticeably make the gameplay better.

Yes we've addressed double shields as a META but we've also junked every off tank who just isn't viable to hold the line against any main tank. Good job.

The game is sparse on content at launch, losing a lot of the ported over content from the first game.

The servers don't work properly and will have you kicked out of games randomly. This still happens after the launch fiasco of the game where no one could get in to play it.

The biggest change to the game is the change in monetisation structure. It's taken them 3 years to remove lootboxes and add in a battle pass. Are you having a laugh?

Controversially, the removal of stuns from the game has also had a huge negative impact on how the game is played. Dive is so good and the only way to play the game. Genjis, Winstons, Tracers and Sombras just run riot unchecked with their ability to smash your backline to bits and then get out.

Queue times are stupid long for what is a game that just came out... 7+ minutes for a tank slot. No-one will play support characters and even so the brand new support is locked behind a premium battlepass or the last page of the free track.

At this point, even if the PVE was the best game in the world, this is too far gone. It was nice for half a day upon launch before violently reminding everyone of why they stopped playing Overwatch 1.

Overall, a downgrade from the first game which considering it was left on critical life support is embarrassing for a studio like Activision Blizzard.

Reviewed on Nov 02, 2022


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