The most cinematically beautiful game ever made. Game Design™ Aficionados froth at the mouth and lose half their motor function trying to explain how the parry is an uninteresting central mechanic, to which the only response necessary is linking an mp3 file of the sound effect. The totality of the video game, the perfect harmony of sight, sound, and input, this is what AAA execution should look like. Make no mistake this isn’t cinematic as in a movie you mostly get to move the main character in. This is a video game presented cinematically without ever compromising on any of the strengths of it’s function. Making your way through or around the world and watching Ashina slowly get infiltrated and crumble over the course of the game is an experience best played, never explained. This is the reason why money exists: to fund shit like this. It is still a fromsoft game so it should be approached with similar levels of caution about the consistency of the encounters i guess, but i will always hold that anybody who has a very negative opinion of this game is untrustworthy.


Often imitated not yet duplicated, right now it is the mission of game developers around the world to try and prove this game wrong. To try and take the parry and try to build a game around it even better. Unfortunately I am not omniscient so I can’t really say with 100% certainty what the end of the road looks like, but i’m a gambling man and i’m willing to bet on who the world will remember, and who will unfortunately be left behind.

Reviewed on Apr 01, 2024


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