I can see the argument for preferring the original SNES artstyle, especially when played on a CRT so the pixels diffuse and blend - but for most, I view this version as the definitive one.

Being a near 1:1 remake, it doesn't really mess with much of the formula too much, outside being able to swap party members and having new, cinematic triple move attacks. Oh, and the rematches against six bosses, I think? Less than I expected, but a few rematches were more than enough to get me stuck for an hour or so. The extra challenge there was appreciated, as the original was a bit on the easier side and I've played it to death. Honestly, for just the main story, it feels even easier than before, due to all the QoL.

But yeah, the gameplay is as good and simple as ever. Timed button presses for attack and defense, trademark Mario charm, and a brisk adventure that doesn't outstay it's welcome. In fact, even with the added stuff, I wish it was a little bit longer. They renamed a few characters too which I felt robbed a tiny bit of the charm away, but those are nitpicks at best.

My main concern is the price. It's another game where I think $40 bucks was the fairer price, but if you're a Super Mario RPG superfan and plan on replaying it many times, I can see the argument of $60, and still less expensive than an actual cart.

Reviewed on Nov 17, 2023


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