Disappointing.
The combat is still good and the bosses are still interesting, but for me the meat of RR and what actually made me play it for like 200 hours is how much it let you break itself in half and be rewarded for it. If you knew how, you could go literally anywhere in the game. Fight Lilith as your first encounter? Sure. Go to the water zone without the water orb and fight the boss in slow-mo? Of course. Climb up a wall and skip 80% of the story and end up in the final chapter of the game? Go wild, buddy.
All of that Tevi lacks because it decided to have a S T O R Y, which makes the game work against itself. You're never really allowed to go off the path the game lays out for you because everywhere is blocked and you're denied any shred of movement tech that can get you to a zone that the game doesn't intend you to be in yet.
It gives you three mcguffins to collect at the start and says "go get em bucko", and then after you get one of them it lets you go to the next chapter.
You know what you get for collecting all three of them before proceeding? Nothing. Zilch, nnada. If you're lucky, you may get a couple of upgrade potions on the way, but you get nothing meaningful that would actually incentivize you go out of your way and actually go there before doing the story. And you know what? You should just go there, because the only way you get anything Actually New in this game is by proceeding with the story. It gives you a jump boost you will literally never acquire otherwise.
After how much Rabi-Ribi let me go wild, I was waiting for this game for so long to scratch that itch again, but lol.
Not a bad game, just an extremely disappointing one for someone who expected an actual spiritual Rabi-Ribi followup.

Allegedly has a free-roam mode, but requires you to beat the game twice to access it so I'm never doing it.
I guess I'll just be waiting for Gemayue's next game; at least he won't have to contort the world to the story written by someone else.

Reviewed on Dec 08, 2023


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