Bit short for the price, and does nothing to address characters with unclear fates in the main story (not even talking about the ending here), but I still had fun with it. The sky and environments look pretty and like a final fantasy game again, new abilities are fun, and I did like the new character. Felt like female characters were treated better here overall too, though it was definitely misleading to claim this was a Jill DLC.

Unfortunately it also serves as a bit of a grim reminder of the fundamental flaws of FF16—sidequests lack dynamic visual flair and always result in a talk -> fight -> talk loop, battle gameplay desperately lacks variety for such a lengthy game with zero minigames or side activities to distract you, only Clive is allowed to participate in major battles since no party system, and the dungeon formula is just... so... repetitive.

I'm admittedly somewhat relieved this is the final DLC, as while I certainly don't outright dislike FF16 and appreciated a lot of its strengths, I'm more than ready to move on from it. I don't like comparing games as I prefer to judge them on their own merits, but it's hard to deny 7 Rebirth is still fresh on my mind, and was exponentially closer to what I want out of an RPG.

Reviewed on Apr 28, 2024


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