I'm gonna be completely honest about this game, I LOVED IT, but it has a BIG problem. It's difficulty design...
Hear me out, this game has long ass dungeons, some of them are criptic and you have to figure out yourself how to beat them. Nothing problematic for sure, BUT, you literally have 1 save point, the inn.
So, the developers expects you to wander around most of the dungeons, like a decapitated chicken, busting your brains out figuring what to do or getting annihilated with the difficulty of some other dungeons, being because of some op enemies or because poor plataforming, and if you die YOU HAVE TO START FROM THE INN ALL OVER AGAIN.
And I know that the checkpoint chests exists, still they are pretty far away from some difficult dungeon parts, and if you die you'll have to start slightly closer than in the inn.
And talking about criptic, how the hell are you suppose to know how to beat the final boss? I had to look it up and there's no way someone could beat that without a guide.

Like I dunno to which audience this game aims, you would think it would be for childrens because of the goofy and cute dialogue and aesthetic, but then they kill you with it's brutal game design.

Still, even after all this rant I still enjoyed and loved this game, it has a lot of possitives too, from charming characters, to unexpected twists and really good mechanics for it's time.
If you love classic action RPGS and specially if you love Squaresoft games, then I recommend it to you, if I wasn't trying to be objective this game would be a 4 to me.
But if you play it, please, do it with save states and a guide if you respect your time.

One small extra rant WITH SPOILERS:
I don't get why they choose to put those loser thieves as bosses instead of Bubbles, Gingerelle and Roothrick (although I enjoyed Topo's fight).
Like Jon saved those guys from poverty, why would he risk their lives? wasted potential...

Reviewed on Mar 24, 2024


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