The fact that an average arcade-like game that was made in five weeks by one guy in order to meet a holiday deadline due to an expiring license contract was made into a martyr for what was an overall problem with the industry at the time goes to show that time is truly a flat circle, not helping are legitimate problems (exact pixels on ET causes him to get hit with holes when leaving, creating loops that're hard to get out of, areas that are hard to pinpoint where each action you can press can become available, the AI either being janky or extremely hostile with no in-between, navigation being kind of a mess) getting buried by people Not Reading The Manual.

At the absolute, absolute worst, you're playing a game with really annoying collision detection and dealing with a maze of like, five or six rooms because pathway navigation isn't the brightest and cause one AI in particular homes in and steals your objective items like it's nothin.

Reviewed on Apr 06, 2022


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