Sacrifices genuinely great level design for what's essentially unfailable courses (outside of the extremely jank boss and trick courses), the soundtrack is also a massive step down over the original. There's almost zero sense of item management anymore as you're able to churn out 200+ on every jump (items still cost 100)

Genuinely don't get why this one gets gassed up so much more than the original, it's inarguably a shallower singleplayer experience for a slightly better multiplayer one (debatably worse though as the new tech the game introduces would make the gap even wider than anything the first game could've come up with (reflecting) )

Nearly completely sanded off of all edges that made this unique to learn, but I guess in the process that makes this more "palatable" as a multiplayer experience. Really I'm just tilted at how much of a downgrade this is over the original presentation-wise, they replaced the kids yelling "POINT" and "GO!!" and such with a generic stadium style announcer and most of the music sounds like an approximation of "good N64 music" vs the original's absolutely "going ham on the keyboard" that was so good it made the game go 6 for 6 on people assuming the og was a PS1 game rather than N64 when I streamed it.

Reviewed on Dec 22, 2023


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