It's rare I hit a point with a game where I'm like "there's so much potential here that I almost can't blame it for falling short", but here we are.

In terms of "pressure-cooker survival VN", I think Buried Stars has a fantastic setup - the top five contestants in an idol reality show, plus a floor director, trapped inside a collapsed building, waiting for rescue in six hours, and most crucially still having access to Twitter is just [chef's kiss]. Then it mixes in an "I Know What You Did Last Summer"-style murder threat and you've really got a stew cooking. It's helped by a pretty solid soundtrack and some great production values and art.

But goddamn if the remainder of the game isn't just it kneecapping itself over and over. The conversation system is basically extended trial-and-error; you have no idea what topics will increase your sanity, or decrease it, or increase/decrease your rapport with the other characters, or unlock a profile that you'll need to unlock a rapport event that you'll need to unlock the true ending... etc. etc. etc. Then the pacing takes a massive hit in the middle third of the game, and by the time it recovers you're almost at the end anyway.

When it comes to the story and characters, the game's got a great setup for a story about fame, fandom, social media, and the pressure to be someone you aren't, but except for a few good moments, it doesn't really do all that much interesting with it. I got more out of little flourishes like how the game will let you argue with people on Twitter for absolutely no benefit (and in fact it will damage your sanity meter) more than I got out of some of the main characters' arcs.

But more disappointing than any of that - and worsening all of it - is the localization. It's bad! I feel bad saying that because I know translation and localization is really damn hard, but this is bad in that it doesn't seem to have had any kind of editing pass done on it by a native speaker. There's plenty of sentences that were clearly translated out of context, and many many more that are just flat and awkward. At its worst, the game will throw a timed choice at you where both of the options are almost word salad. That's the exception, not the rule, but it's the kind of thing you only have to see a few times before it sours you on the whole experience. It also makes it harder to connect to the characters when their dialogue is a mess, because it creates a low-level stress of understanding what they're trying to say that makes it tough for any of it to land emotionally.

If you speak fluent Japanese or Korean, I'd recommend this game - I think the production values and strong concept outweigh the pacing issues. If you speak English, well, watch some YouTube videos of the start and decide if you can still enjoy the game as it is.

Reviewed on Aug 28, 2020


1 Comment


2 years ago

Great points! Especially the second paragraph, I was going nuts save scumming for the best results, not knowing if it'd matter/be important or not.