Minit’s obvious inspirations are the 2D Zelda games, but what it actually reminds me of most is Half-Minute Hero on the PSP, a game with a similar premise but applied to a JRPG rather than a Zelda-style adventure and with an even shorter time limit. Minit demands you memorize where everything is and the fastest way to get there, and it’s refreshing to see a game that trusts the player to figure everything out themselves, even if some of the puzzles here showed a bit too much trust in that regard. Minit’s real downfall is that while it is a very charming game with a neat premise, it isn’t much more than that. There isn’t much going on here, and having to traverse the same areas over and over again when most of them don’t have anything worth seeing got a bit tiring, even considering the game’s breezy length. After beating it, I couldn’t help but feel that Minit was a bit of a hollow experience.

Reviewed on Mar 26, 2024


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