I'm honestly pretty torn on Side Order, because I feel like it doesn't live up to expectations but it's also weirdly addicting. I just expected more substance from a DLC campaign, especially following Octo Expansion.

It does have a lot of replayability, but it still results in a very similar and short playthrough each time. Once you've completed one run, you've pretty much seen most of what there is to see. I would have appreciated more variety, as repeat rooms are encountered rather early on. This is extremely unfortunate considering most of them are rather uninteresting layouts confined in a small square platform. More objectives would also have been greatly welcomed, as the five that are here boil down to very similar encounters with enemies.

Since most of this DLC is just combat, I ended up missing the other elements of Splatoon campaigns, like the parkour and slight puzzle elements. The other campaigns (especially Octo Expansion) also allowed for fine-tuned and hand-crafted level design, which is why I was hesitant on the idea of a rougelike Splatoon campaign.

Issues aside, it is still enjoyable to run through the tower, slowly becoming stronger and stronger as you go. There is a large variety of upgrades to choose from, which does help each run feel a bit more unique. It's also really fun to create a completely broken setup and feel unstoppable as you destroy everything in your path.

Reviewed on Feb 24, 2024


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