I played the hell out of Civ III back in the day but then didn't play IV or V (except for brief experiences with console ports, which were basically unbearable to play; this series really needs a mouse) so I'm not comparing this to the prior couple of entries.

I also have basically no experience with the 4X genre, which always intrigues me but is often intimidating to traverse the learning curve and/or too complicated for me to wrap my head around. Civ VI is complicated and intricate but is also intuitive enough to figure out as you move along, and it helps that it starts off so small and gradually expands, unlike some other games in the genre that thrust you into control of a whole kingdom or galaxy with dozens of different meters and resources and whatnot to manage right off the bat. Basically, Civ VI is more approachable and also made me eager to try other 4X games.

Marking as complete after getting my first victory, though I'm not done digging into the game by any stretch. (I don't think I ever finished a campaign in Civ III (I was like 10, gimme a break.))

Reviewed on Feb 26, 2024


Comments