It feels like there were two competing visions for this game. Creeping in on the traditional Sherlock Holmes style is a pretty clear attempt at giving this franchise some AAA flair. The cases you know and love are still there, but now with an inexplicably younger Sherlock, bigger areas to wander around in, and more quicktime action setpieces, all culminating in an explosive finale. The stuff that publishers dream of cutting together for hype-inducing E3 trailers. These sections largely fall flat, as most of them are way too long and handle poorly because the game's controls aren't built for an action game.

Unfortunately this focus on action also comes at the expense of the mysteries themselves. Unlike most of those in Crimes and Punishments, each mystery funnels you down to only one reasonable conclusion once you've collected all of the evidence. Investigation and suspect interviews feel inconsequential here, just get through all the action scenes and you'll figure out who did it. There are a few large environmental puzzles that ring true, but they are sparse.

The Devil's Daughter tries to be two things at once, but succeeds at neither.

Reviewed on Jan 31, 2021


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