Mediatonic announced today that they are doing away with seasons, and I think that's as good of a reason as any to go ahead and write this review.

The creative mode introduced in this season is... fine? Building levels is easy enough, although it could do for some quality of life improvements. The user-created levels I've played have been mostly okay, although they all give off this sense of emptiness not found in the levels created by the devs in Unity. Hopefully this will improve as people get better at using the tools and as Mediatonic makes more tools available.

Unfortunately, discovering good creative levels is extremely difficult, and even when you find good ones they become a solitary platforming experience without a dedicated group to try levels out with. And without a good way of getting players to try out your levels aside from the one-in-a-million chance that Mediatonic decides to feature it in a playlist, there really isn't much incentive to get me to spend time making them.

As for the game itself, Fall Guys is on autopilot at this point. The same events, same rotating playlists, and no new developer-created levels. There will be new costume collaborations and Fame Passes to spend your money on, but creation of the actual in-game content has been passed down to the players.

It blows my mind that Fall Guys has been around for 3 years and that it has kept me coming back nearly every day for that entire time. It's been a great ride, even with its less than stellar free-to-play relaunch. I don't plan on totally quitting, but I've already stepped back quite a bit the last month or so and don't know that anything will really suck me back in at this point. But I do hope that it will be there for me whenever I do come back around.

Reviewed on Aug 16, 2023


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