With the difficult project of a reboot for a legendary franchise, Crystal Dynamics have tried to keep the variety of elements of Tomb Raider, with the approach of modern TPS. On the face of it, the idea is interesting enough and the pitch catchy, but numerous problems punctuate the title. Several dichotomies are palpable: between the ruthless Lara in battle and the more naive and fragile Lara in the cinematics, there is a surprising chasm. In the same way, the game is particularly focused on action and fails to make you want to get interested in the side objectives, especially the tombs, where the puzzles are centred. The hunt for collectibles is also uninteresting, despite the certain necessity to find the notebooks to better understand what's going on on this island; this poses a problem for the development of our crew's characters, since the notebooks prevent them from being fleshed out in the main narrative. Sometimes too repetitive, sometimes long, sometimes boring, we still reach the end of the title, suffering with Lara. Tomb Raider (2013) appears to be an attempt with an interesting idea, but a cruelly shaky execution.

Reviewed on Sep 10, 2022


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