Playing this reassured me of two things to expect for GTAVI. The story mode will be a narrative work of art but will be a nightmare for completionists. And the online will be interesting in theory but a train wreck in practicality.

Red Dead Online has the weirdest progression system I have played in an online game. Like GTAV Online, money is a bitch to come by and everything is super expensive. But, Red Dead Online one ups that with a second currency that's even harder to obtain without paying real life money: gold. Every 5th level, you get a treasure map. So, the most consistent way to earn gold and money is by leveling up. The easiest, quickest, but most boring way to level up is with the collector role. What this means is the best way to progress and unlock more content is by going around the map collecting a whole bunch of tarot cards, flowers, coins, alcohol bottles, fossils, arrowheads and jewelry. It's pretty much story mode except you can't pause the game. Not exactly the most fun experience.

Red Dead Online doesn't feel like an online experience where you interact with other players around the world. But when you do, you'll want to go back to isolation. This game has the absolute worst PVP I have ever played. You die instantly. Any gun from any distance + deadeye will always kill someone. I'll play a TDM series and die 30 times because some level 1000 tryhard instantly locks on to my head and shoots me. It's really not fun.

Just like GTAV, Red Dead Online is extremely tedious to progress through and has a terrible pvp experience. I hope Rockstar learns from these two games and make GTAVI Online enjoyable, but knowing them, they won't and GTAVI Online is be just as disastrous if not worst.

Reviewed on Feb 07, 2024


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