Something of note about the Fire Emblem series is that it can never pull off a game where the gameplay is of equal quality to the writing, there are FE games with amazing writing, with trivial gameplay and on the other end of the spectrum you have this game.

As any person with even a passing familiarity will tell you, this games main story is worthless. The supports in this game are decent but, frankly, are damaged by a shoddy localisation job that has no interest in preserving the little character writing this game had with some baffling changes made to characterisation and tonal changes that completely butcher a character like Beruka for example. With that out of the way, Fire Emblem Fates Conquest is one of the best TRPG gameplay experiences ever crafted with incredible map design, based around systems that aid player momentum, and a rare balance of not having system bloat (a prevalent hallmark of the genre) while also being complex enough for a personalised and engaging experience.

The key strength this game has over other Fire Emblems is the map design, dragon veins (once the game moves onto conquest only maps) are the key feature in many chapters where they're used to either add an extra layer of consideration for the player to strategise around, or to give the player a new tool to incorporate into their strategies to gain the tactical advantage the enemy may not have. Coupled with the games weighting towards player phase engagements (due to debuffing weapons, skills, and an incentive to at least seriously wound enemies on your turn) and the brutal difficulty (one of the few Fire Emblem games that pull off lunatic with more smart enemy placements and different skillsets rather than stat bloat) combine together to make some of the most well thought out and executed map design of the genre. Highly recommend people to check this out since its often lumped with it's peers, and overlooked as a result.

Reviewed on May 12, 2021


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