I actually prefer Sonic 1 over this one, which is admitedly weird even to me.

The level design in this game just felt way cheaper all throughout, and on a game with limited continues this is seriously a no-go. The level select code is legitimately a saving grace for this game.

Some people argue that StH2's level design starts to fall off a cliff starting with Mystic Cave, but honestly? I started to see shit like this as soon as Chemical Plant Act 2. The second-to-last boss of the game being a memory game where any error equals death is also SUCH a dick move.

If the game didn't have limited continues this would've been a 7/10 due to the level design issues, but as it stands, this game is just way too eager to cheat out deaths from you to feel comfortable with its current structure.

Reviewed on Mar 24, 2024


1 Comment


1 month ago

I've beaten this game before, this was a revisit.

This time I dropped at Death Egg because I just didn't think it was worth the repetition.