Between its reputation and its premise, McGee's Alice popped on my radar. Did it deserve to be gassed up that much? I'd say almost but not quite so.

Between platforming/exploration or combat, Alice leans into the latter with about 9 or so weapons, otherwise you can simply move, jump, or swim. So it's misleading to dub it a platformer as much as a puzzler.
Combat itself is iffy, I played on hard and I could notice a trend of it being easier as I progress. There are a lot of weapons and they're not created equal, some completely overwrite others in efficacy, some stay handy till the end. Such variety allows for variable combat approaches even when some are superior to others.

The setting itself is the important bit here. A deranged juxtaposition when looking at the wonderland we know. It is twisted and spat out and Alice doesn't shy from giving an unseen attitude towards these changes. This Alice doesn't take shit from anyone.
The VA of her and other characters were very competent, to the point that it feels like they're not doing their best, yet I've heard some memorable lines.

The design of this twisted wonderland varies but compared to what I commonly know about wonderland, I can say that I really liked this rendition. Some iconic sceneries and some new and novel levels. It gets stale around the middle but pushes back to end on somewhat of a good note.

I can't recommend Alice unless you're interested in seeing this world, but as a game overall I can't say that it's worth the hassle.

Reviewed on Nov 08, 2023


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