The game's two main halves are diving and managing a restaurant. The diving is based on Proc-Gen that changes everyday, you hunt fish and items for quests and running the restaurant. The restaurant is about supplying and enlarging your menu while occasionally handling special requests.

The loop fails to hide its repetitiveness except for ebbs and flows of showering you with side content and checklists then leaving you on your own for a few days.
It might be comfy for people who like occasionally picking up this type of games, but I found it too dull and honestly meaningless. I can take a dive and grab the item for the main quest and still have a lot of time left, I see the same types of fish back and forth and my kitchen is brimming with stock. Its last bastion is an index which fills up as you get new fish, but these completionist incentives don't work for me.

The art is beyond boring. This may sound like a personal ick but since this is a deep marine setting and they went for sprites that should've afforded them a better looking game. Yet it's bland, the characters, the "story", the art and the music. This isn't good at all for this type of game since you'll be staring under the sea for +20 hrs.

Reviewed on Nov 27, 2023


Comments