Not that there's a gaping flaw with Nioh2, but it's just different take on the souls formula that wasn't to my taste.

It takes a few elements and ramps them up. The leveling tree for example unlocks a variety of overlapping skills/moves, so you get a detailed move list to swap and pick your desired move for inputs at different stances for different weapons. Loot is way more than the usual souls game so there's a lot of loot management that I didn't really like.

Instead of a bigger overworld, here we have detached stages with a level select screen. The souls-like design of unlocking shortcuts is very blunt, you're gonna find a door 2 mins or less into the stage and know you're gonna unlock it an hour or so ahead.
Yokai shifts and moves unlock an extra layer of complexity along with the dark realm mechanic.

It is an exercise of playing around with mechanics upon a derivative souls design. It is too overbearing for me but it could be the thing for you.

Reviewed on Jan 27, 2024


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