The main combat loop was fun, the spirit mechanic was pretty cool although the wind spirit was just way better because you can glide in the air with it so there's not much of a reason to choose fire unless the enemy is immune to wind or you want more damage. Weapon choices were decent and having a ranged weapon with the bow was cool.

The power progression felt good but the difficulty of the game didn't nearly match up with how strong you got especially with the bosses which was where I would expect a challenge. Most bosses took one to two attempts once you got the combat down so would've liked more difficulty there. The map exploration and design wasn't the strongest but does scratch the metroidvania itch so it gets a pass. Not a lot was there in terms of narrative or characters although I feel like that's not the main focus due to minimal cutscenes and dialogues. Art wise the pixel art is great and the soundtrack is solid. Overall, since the game doesn't take too long, it was a neat little detour.

Reviewed on Dec 10, 2022


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