This review contains spoilers

I love magical realism as a genre. I started by reading Isabel Allende's "House of the Spirits" in high school and was just hooked. I appreciate variants of the genre as well, such as the afrosurrealism of Donald Glover's "Atlanta", and I think KR0's Appalachian inspiration is another great expansion of magical realism. I was lucky enough to experience the Act 1 multi-media installation in person and dialed the riverboat cruise phone number from my own phone. My experience with this game was phenomenal.

That said, I have a few things that hold this game back from being a 5: most of which are contained in the final act. Having your ending be particularly ethereal is not uncommon for the genre, but in a game so grounded in the conversations between others - just eavesdropping on others felt shallow without a real connection to the character you control. I also struggled to interpret the meanings of that final chapter - a flaw of my understanding not necessarily the text, but surprisingly after the four previous chapters clicked into place with me.

I would recommend this game to almost anyone interested in art, storytelling, and world-building - my perceived flaws and all.

Reviewed on Mar 13, 2024


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