Phenomenal. Feels like a compilation of good ideas from all the best shooters of the last three decades. After some control configuration, I was sliding beneath machine gun volleys and blasting cultists in the face, kicking thrown axes back to their wielders, setting traps with molotovs and no-scoping enemies from across the map with what can only be described as one of the most satisfying magnums in shooter history. The next moment I'd find myself wandering misty forests and eerie asylums in silence, the game effortlessly dancing back and forth between atmospheric horror and high-octane action with a finesse that makes FEAR look clumsy.

The blend of speed and punchiness in this game's combat loop is unlike anything I've felt from a shooter in years. The guns look good, sound good, and feel great. Like one of its biggest inspirations - Blood - the TNT and molotov throwables are the breakout stars of the game's weapon arsenal. The TNT alone offers you a multitude of options in combat - you can light and throw, split the bundle for a wider cluster of smaller explosions, or throw an unlit bundle and detonate it with weapons fire. If you flub a throw, you can kick the bundle towards the enemy. You can kick an enemy's TNT back at him. You can shoot the axes or dynamite he throws at you out of the air. If it sounds like a cool idea, Jason Smith probably put it in the game.

This wide array of verbs at your disposal encapsulates CULTIC's greatest strength - the flexibility of its combat system. There are so many ways to handle any given encounter, not only because so much of the level design allows you to tackle areas of any given map piecemeal, at your own pace, but also because your movement and attack options are so open-ended. While every tool has its purpose, at no point is player expression sacrificed for "hard counters" like some of the more restrictive shooters of this generation (looking at you, Doom Eternal.)

Enemy variety is diverse and interesting across the board, and unlike many throwback shooters their place in the world doesn't feel arbitrary - cultists are where you expect cultists to be, beasts and the undead where you would expect them, all feeling like they were doing something before your arrival, the inhabitants of the world leaving clues for you in the form of memos and notes peppered throughout. In this sense its setting and scenario bears a great resemblance to another of its clear inspirations - Resident Evil 4.

Despite a rather run-of-the-mill "cult in a small town's backwoods" plot, the game oozes atmosphere and personality - it's all in the presentation. The art direction looks fantastic, achieving a moody atmosphere with a really nice color palette (especially if the color filter is turned off, which I prefer) wider than many lesser throwback shooters, and the soundtrack is killer, ranging from mood-setting bassy ambience to thumping synth-backed action tracks. At one point an entire level of the former transformed into the latter as I entered the final room and was met with a massive shootout - the somber leitmotif that came before repeating itself in the combat version of the song, except that the moody piano melody had given way to a wailing synth keyboard. It was probably around this time that it clicked with me that this game was something special.

I sat through this game for about 7 hours, took a break to eat, and quickly realized I still wanted to play. I picked it back up and finished in another two hours, and immediately after doing so I was compelled to start the game again on a higher difficulty. I was hooked, and I'm still hooked.

It's easy to designate CULTIC as another in a sea of retro-inspired shooters at a time when the market is flooded, but in practice it feels like so much more than that. It carries with it the DNA of its inspirations - DOOM, Blood, Resident Evil, and more, but has a strong personality all its own. It's really difficult to overstate how refreshing this game truly is after I've found myself growing tired lately with shooters wearing the skin of the classics, but lacking their heart. CULTIC, on the other hand, has no shortage of heart - freshly harvested and still beating.

Reviewed on Nov 16, 2022


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