There’s satisfying difficulty, and then there’s spikes of frustration in a game that feels it was never designed to ask perfection from you… and this is clearly the latter. There’s no satisfaction to be had here past the music and the ending I fought so hard to get through all the frustration that I essentially couldn’t even enjoy how amazing the cinematic ending that we got actually was. As somebody who absolutely loved the base sonic frontiers, this was the most unwelcome surprise in a long while. You’d think more of the same goodness would be more than enough, but no, it’s made just for the people who love to suffer and bash their head into a wall for hours on end for little reward besides a decent ending… I really pray that they take lessons that making the next games ball-bustingly hard isn’t the way unless they’re way more tightly designed. When you feel like you’re fighting against the games jank and camera even in that stellar final boss and have obtuse game mechanics that were never explained before just to make the boss battle different… who really enjoys that, I wonder? What does the game gain from that sort of thing? It gains my frustration and in some part some genuine hate, that’s for sure.

Reviewed on Oct 01, 2023


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