A story about making the most of the little time you have.

A hybrid between RPG and shooter. Both of the genres are only passable when solely judging them in this game, but when combined, the core gameplay becomes very enjoyable, even past the lack of polish in some areas like the movement or vehicle physics.

Amazing voice acting helps propel the realism of the people who reside within Night City. While I can see how many people would be upset that you don't have much control over the story through dialogue, I didn't mind as it meant V could be a more fleshed-out character with aspirations and flaws instead of being a quiet blank slate.

While the actual open world is a shallow experience, the game probably could have been better by being more linear and giving you limited time until the relic takes over to do activities to encourage replays. As it is now, time gets frozen, and your relic malfunctions cease to exist until you progress through the main story due to the open-world format. It's understandable as to why they chose that direction to not rush players who are trying to enjoy the side content, but I personally would have preferred a time limit or at least a story change to the relic that makes it less debilitating, so it makes sense why V would do all these side quests before they run out of time.

Night City has both the grim and artificial paradisal elements a cyberpunk setting should have, and I found many side quests enjoyable. Sadly, the presentation is all Night City has going for it, and the game misses many elements that made the original Cyberpunk universe interesting.

Reviewed on Oct 22, 2023


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