extremely fun platformer with community support and workshop levels.
My issue with it is that at some point the design philosophy on difficulty changed from, "Harder levels should be harder because the jumps are more tricky/faster/frequent," to "Harder levels should be harder because of strobing lights, invisibility effects, and dynamic maps, making the level harder to see ahead."
This is a problem to me because I don't think its fun to play levels where a main facet of beating the level is simply to memorize where obstacles are.

Reviewed on Feb 15, 2024


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