A solid entry into a solid series. The already incredible job system is made even better by adding things like a second class speciality at level 12, and weapons that grant all passives for a job (albeit unlocked very late). The changes to mages is a little weird though, no longer are spells set into a "pack" where you gain access to more of those packs when you level up, but each individual spell takes up a level-up slot. This effectively makes Black Mage much shallower than before, but it also means the Red Mage gets to stand completely on its own and not just a Black Mage and White Mage combo.

The game does unfortunately drop some features that were included in Bravely Second, or even stuff that's been here from the start. The ability to set job load outs is gone, which is a huge pain in the ass because these games are made so that you want different set-ups for grinding, farming and bosses. Now if you don't want to fight bosses with a weak farming set, or don't want to waste JP by using your maxed job set, you have to constantly swap all your equipment and abilities back and forth before and after every boss. Luckily bosses are pretty well telegraphed, but some come out of nowhere, and sometimes you'll see a save point in a dungeon and assume a boss is coming, only for it to be a half way point.

They also removed dungeon maps completely for some reason. That just makes no sense when the overworld still has one.

Some changes I do like - enemies are no longer random encounters, and each one shows up on the overworld. You now get chain battles by setting off an enemy when multiple are nearby, or when using special lure items.

Other changes I'm neutral one. Special moves have been simplified greatly, with each class having their own specific one which is charged by using that classes speciality X amount of times.

A lot of this game is similar to the last 2. You still get a colourful cast of characters for each asterisk, but the main heroes, and the final villains do feel like the ones from the first game copy and pasted in some ways.

While the graphics still kind of keep the simplified almost chibi look for characters, monsters look a lot better with the upgrade to Switch. Cities likewise still look beautiful, but admittedly they ironically suffer from not being on 3DS now as it's no longer "Wow it looks so good for the hardware!"

Music is still great with the same team behind it.

Overall this game is similar in quality to the ones before it, which is to say very good. It improves some aspects like the job system a lot. But I think straight up removing features, including those that were there from the start, made it just a tiny step down, especially as the upgrade in hardware set a higher standard.

Reviewed on Feb 21, 2024


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