Pretty much the ultimate love letter to any Dragon Ball fan. Featuring a massive cast of characters - even more than any game in the franchise up to this day (except maybe Xenoverse 2 with all its DLC), equally impressive amount of stages and more fanservice than you can shake a stick at.

Unlike a lot of Dragon Ball games this one doesn't just focus on Z and some movies. EVERYTHING from the series at the time is here. Even the original Dragon Ball gets a hefty amount of characters and stages. Even Arale is in this game.

It's not all balanced equally. If you wanted a competitive fighting game, this isn't that. This is a game where characters on the weaker end in the series are equally as weak here. Of course it's set up so you can technically win with anyone (except maybe Mr Satan...) but you'll be doing less damage and taking more playing as Chaozu, or making much slower and easier to counter moves as a giant character.

The lack of focus on any one series does show up in the story mode. In order to fit DB, Z, GT, Movies and even what if battles, stories jump around rapidly. For example we go from Majin Vegeta vs Fat Boo straight to Vegetto vs Boohan. It's a bit weird, and doesn't always make sense with the fights they chose, but the game seemed focused on showing off the sheer amount of scope it has, rather than trying to put the player through the same Raditz-Boo story as most DB games do.

The battles in story mode set themselves apart from regular battles greatly. The team system allows fights like everyone vs Nappa to happen in a single unbroken fight, with characters switching in and out on a button prompt after a certain time has passed, or you've dealt enough damage. Scripted events like beam struggles happen automatically. It's all just great.

Mission 100 provides, as you might expect, 100 event battles, with each enemy team focusing on a theme, like female fighters, Super Saiyans, sword users etc. The last few pages of these are basically boss fights with a single character with buffed up stats. The last of these, SSj4 Gogeta, is the hardest battle in the game and provides a fitting final boss.

Another great example of how much content this game has is the tournaments. The game has 5 different tournament modes, each with its own gimmick based off the series (the regular WT has ring outs, the Cell Games uses a stamina based system, like how Cell intended it to be, and the Yamcha tournament, fitting as it is the most random inclusion due to not being based on a real tournament, makes you use a random character).

My main complaint with the game would probably be the DB collecting. There's only two ways to get dragon balls - either luck out and get one as a prize for winning the tournament via RNG, or play a story mission and break buildings and hope to get one through RNG. So you won't be able to find them during the huge grind through mission 100, and considering you need to summon the dragon many times to get everything in the game, having to grind out getting them through the same story mission over and over is a chore.

Mostly though this game is just an amazing toy for DB fans. It's not balanced, but it has so much content and so many details for DB fans (Saiyan characters that can turn great ape cannot do so unless they are on a night stage, except those that can create an artificial moon like Vegeta), that it remains one of, if not my favourite DB game.

Reviewed on Oct 28, 2019


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