Sunshine is like the polar opposite of 64. This game feels AMAZING to control. It's no coincidence that my favourite parts are the pure platforming sections without Fludd.

The actual content itself is heavily padded though, which is likely due to the fact there's now a measly 7 levels, instead of 64's 15. Every stage has 2 red coin missions, every stage has 30 blue coins to collect (a total of 24 of the 120 shine sprites are from collecting freaking blue coins), every single level has a "chase shadow Mario" mission. Bosses get repeated. Despite each stage having 10 missions (including 2 "hidden" missions, which 90% of the time is just "replay the platforming stage again but this time collect even more red coins), the amount of actual unique ideas here is shockingly low.

Collecting 100 coins in every stage is also back, which is fine, but for some reason collecting that shine will exit you out of the level, meaning unlike in the past game you can't do that mission along with another mission, making it a direct quality of life degrade.

The worst part of all this is that some of the blue coins require a lot of fun or otherwise unused areas and mechanics of the game. If they just fleshed out the good blue coins and made them shines, while removing all the bad ones, it would have improved the game massively.

The game is mostly okay, it just feels like there's 25% good content that is copy/pasted four times to make a full game.

Reviewed on Sep 26, 2020


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