Almost everything from the first game and more. Tight platforming, thoughtful puzzles, and intense action sequences that are designed to be made by the skin of your teeth.

This is pretty much as good as you could expect of a sequel without any generational gaps. It eclipses the first game by about 3 times as much (300 muodokans to save vs just 99), expands many of the elements of the first game, like introducing new things to possess and more enemy types (flying sligs etc) and introduces a ton of quality of life features, like being able to command multiple mudokans at once, and a quicksave.

What's impressive is that it only had a 9 month development cycle. This can mostly be seen in the story more than anything, which follows a verrrry similar outline to the first, most prominently is how after the opening section you're back to doing more trials in the "wild" parts of Oddworld to gain a new scar and thus a new power.

The only place I think this game falters over the original is the atmosphere. And the thing is, that aspect isn't even bad in this game; in fact the pre-rendered backgrounds look amazing. It's just a testament to how much I loved the originals, they were just on another level. This ones feels more dull in comparison.

I did also notice a lot of things that may not work so great for first time players. Like there's some information posts that explain how to use a mechanic AFTER you've already gone through a section requiring that mechanic. Also you can probably expect a lot of trial and error, but that's what quicksave is for, so use it liberally (and on the PS4/5 release, you can rewind).

Oh and they removed Elum, which was my least favourite part of the first game. Love this game.

Reviewed on Dec 25, 2022


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