I will not rest until Backloggd lets me log and rate each and every game present here.

Nintendo really dared to say "how many games can we make that utilise just 5 total buttons". Then they proceeded to make it work through a combination of addicting fast-paced gameplay, chaotic energy and a smorgasbord of graphic styles to keep your brain thinking it's not just playing the most basic games ever made.

And yes I did say 5 buttons, the A button and each direction on the D-Pad. Even in a very limited game like this, they still decided to omit the B and shoulder buttons (the latter being used exclusively for a handful of unlockable multiplayer games).

One element I really love about the game is how every characters intermission screen (the part that shows up between microgames) has a different appearance, with the lives being represented by something new in all of them.

There's a surprising amount of unlockables, including a fully functional Dr. Mario, appropriately named after Wario instead.

What I wasn't a big fan of were how long the boss stages were. Yes they maxed out at like 3 minutes, and in a regular playthrough they serve their purpose as a slightly meatier challenge to round off a characters stage, but when you replay stages to unlock all microgames those 3 minute sections between 3 second ones really drag the process out.

I also found it weird how 2 characters randomly had introduction games thrown into their own pool for seemingly no reason (technically 3, but the last one is Wario, which is fitting as Wario himself is actually represented in the introduction games).

Reviewed on Jul 06, 2023


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