Such a beautiful game that's let down by a budget, fairly clearly rushed bits, and some bad nu metroidvania ideas.

The art, music, and everything with the presentation (minus one thing) is amazing. There was a clear love and time taken with these aspects to the point that I won't bother bringing them up from now on.

Now onto a big issue is that the game really did not need a lot of its fluff. Nothing about them adds anything, the sidequests are tonally interesting but it feels like a good number of them could have been included in some other way that weren't the most basic of fetch quests without good directions. One other specific gripe is that you can just see the entire map and area names from the start, it's just so odd to have that in a game about discovery.

Anyways the true damning issue of this game is how after a certain point things aren't flowing well. The emotional climax happens and the rest of the game goes by, including plenty of cuts and sudden things happening for an ultimately pretty subpar ending.

However, I still do think people should play it, just know that after the honeymoon things will just lose steam.

Reviewed on Feb 01, 2024


2 Comments


What’s the “one thing” you mention in the second paragraph?

2 months ago

I should clean up this review but the "one thing" was something I should have been more detailed about. Cutscenes that move you from place to place have a weird cut which is probably the game loading stuff. It ends up dulling some moments due to how abrupt it can be.