Hoooo boy. This game is going to be impossible to review.

Never before have I seen a sequel so simultaneously better and worse than its precursors. In every single aspect, RF5 changed from previous entries in bizarre ways.

RF5 introduced many new quality-of-life features like picking up items automatically. But only some of them? And other quality-of-life features were removed. In fact, RF5 is one of the clunkiest in the series, especially since you are juggling so many more different things.

A lot more effort was put into the dating mechanics and the unique dialogue with each marriageable candidate. Also, there are no restrictions on gender (hooray)! However, this additional effort only goes to reveal how generic most of the characters are. The most interesting characters are locked behind other story content. Dating is incredibly slow, tedious, and sometimes obtuse.

The jump to 3D graphics was a complete failure. The game looks utterly bland. There is barely even foliage to break up long stretches of ground. The town is weirdly huge and undetailed. For some reason, the later game areas look much better. Similarly, the main story is extremely confusing and poorly written at the beginning, but it picks up later. The ending villains are genuinely awesome. I would love to know what production shenanigans happened to cause the early game to be so shoddy.

Meanwhile, the combat and crafting are the best in the series! More mechanics, crafting ingredients, and enemies. There are obscure ways to make overpowered gear and post-game that requires it. NPCs are also genuinely useful in battle and you can take multiple with you at a time. Dungeons are mazelike, but there are plenty of them. The open-world segments are good. There's a lot to explore!

I stuck through RF5 all the way to the end, but I'm not totally sure if I'm glad for it. This entry has the most to offer, but it's marred by clunky controls, bad writing, and a pivot to 3D that was entirely unnecessary.

Reviewed on Oct 30, 2023


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