This was one of the most miserable experiences I've had with a videogame.
Every map is made of corridors and square rooms that look as bland and forgettable as they can, there's basically no way to avoid damage other than "take it and hope they die first", not a single button placement in this control scheme makes ANY sense. The story is written and delivered in the usual From Soft fashion: a whole lot of nothing told in incomprehensible fragments of nonsense. Barebone mech customization will make sure that by mission 6 you pretty much have what you're gonna need for the rest of the game, the pacing is all over the place, learning curve is a vertical cement wall, if you manage to learn anything from a game that categorically refuses to explain what you're supposed to do. Which is saying a lot, considering you start with a mandatory tutorial mission after which you know less than before.
I'll do you a solid: the last mission, the floating mines one, starts with a From Soft trope, "just put 100 enemies in a room", goes into an endless extremely precise platforming segment completely out of nowhere, and then another From Soft trope, "what if the same boss, but twice". Skip that one unless you love suffering.
In fact, skip the whole game, spend your time on better activities, like pondering why we keep pretending that From Soft isn't completely incompetent.

Reviewed on Jan 26, 2024


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