ULTIMA THULE

Too bad the game is either a thoroughly unfair or exploitive work of clumsiness, the growing pains of developing an RPG as a cultural force. Although the overworld is peppered with many randomly-generated dungeons and towns, in reality they are all the same and bear very little distinction, so you can stick to just one dungeon to grind and a couple of cities to shop from. Often you will have fetch quests that are vital to completing the game, but that they send you to uninteresting landmarks makes much of it feel so unrewarding and pointless. Overworld encounters are also annoying as mosquitos, as the same set of enemies will continually come at you just to die in three hits.

And there's the irksome transition to a space fighting sim ala "Star Raiders" which makes no sense for the game's fantasy setting. Fortunately the Ultimas that would come after would try to fix these bothersome issues.

Reviewed on Jul 28, 2022


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