Note: Review made shortly after launch

Of all the things for this Takeshi's Castle battle royale to remind me of, I was not expecting it to be Rainbow Six Siege. Rainbow Six Siege of 2015, that is. A cool idea and a good heap of fun, piled over by about as many issues and terrible decisions.

Any time I hit play on Fall guys, there's like a 60% chance the game is going to deliver one of it's really bad games. Fruit matching, any of the variants of tail tag, Jinxed, Hoarders - games that vary from being trivial to being boring to feeling like you have little direction over the outcome of the game - usually more than one of those. And it can absolutely suck. A couple of these games, particularly tail tag, feel so poorly thought out i have no idea how they got through any rounds of playtesting unchanged.

And then there's the technical issues which compound this. As of writing, the servers are working half the time, and when they are, the tickrate feels like it's somewhere below 10. More importantly, however, I feel it controls pretty poorly. There's noticeable input lag (feels about 200ms) on seemingly all actions, and for a game about falling over, the game bugging out whenever you do so and being arbitrary about you getting up sucks.

But for all those problems, Fall Guys somehow remains pretty fun. Just like Rainbow Six Siege in 2015, the base concept is just fantastic and the execution has a lot of things going for it. It's the first battle royale i've played where it doesnt feel bad to lose, thanks to very quick queueing, short round time and the comedic nature of it all. At the same time, winning still mostly feels great, and most of the games balance the amount of bullshit and the amount of skill in just the right amount to never feel like you havent deserved it.

There's a long way to go for Fall Guys. I've heard the Human Fall Flat devs are possibly working on a similar concept, which could leave Fall Guys looking like the PUBG to it's Warzone. But if the development goes the right way and more games are brought up to the standards of Slime Climb and Hexagone, this game could go the same direction as Siege.

Also wtf this developer worked on Hatoful Boyfriend?

Reviewed on Aug 15, 2020


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