If you've played any of the Metal Gear Solid games - games that Intravenous desperately wants to be like - you'll probably have seen some moments of truly weird energy. Not the good sort, like the supernatural bosses and meta storytelling, but stuff more like Kojima's eternal horniness, some racial insensitivity and maybe not managing a sensitive topic quite right. It happens. Thing is, in MGS, these are usually small moments, sometimes trying to make a point (even if quite badly), and almost always fade away in the face of a much grander message and point. And to an extent, I'm ok to take some weird energy and moments from my 20 year old games to get to that stuff.

Now, imagine a game where the whole experience feels like that moment where otacon tells you he's been fucking his mum or whatever. That's intravenous. A game which starts of with some good old homophobia and you spend the rest of it in a revenge quest against some... homeless drug addicts?

It is played so damn straight as well. Intravenous' ultraviolent revenge quest has no nuance and is not the slightest bit self-aware, which makes the game feel super weird when you're just culling dozens of HOMELESS DRUG ADDICTS.

Doesnt help that the game's other big inspiration, to the point of near-plagirism, is hotline miami, and it borrows all of it's ultraviolence, which only compounds the weird vibe more. I get that a bit of a gritty, unpleasant vibe is intended, but it's clear that very little thought has gone into the repurcussions of mixing a bunch of tropes and gameplay elements together which makes the game feel downright vile at times. And not in a kane and lynch 2 "this is meant to make you feel like shit way", more of in a "Holy shit this game dev is down bad" sort of way.

Oh and the gameplay sucks. It's basically hotline miami with more of a stealth beat and one or two gadgets on offer. It suffers from some ludicrously terrible map design that makes hotline Miami 2 look like hotline miami 1, and stealth mechanics that whilst on the surface, quite deep, with light and sound meters to manage and keep a track of - with the lethality so high and even silenced weapons being too loud in a large amount of situations, it ends up super basic, and the map design offers so little in the way of options to tackle stealth scenarios beyond either distractions and then chokeholds or being really quick coming through doors with throwing knives etc. If you've played like one stealth game in the last 20 years, well done, you've already experienced the maximum of what intravenous offers.

For what it's worth, If i was to be really generous I think some level of benefit of the doubt could be given that the extremely questionable content of the game is kinda unintentional, just a result of messily mixing tropes and not thinking through implications of stuff. Even if so, the game is still pretty vile, and generally just kind of sucks.

Reviewed on Jan 31, 2022


1 Comment


2 years ago

This is a very-well articulated review. Even though I really enjoy this game, I can see why you're not a fan of it. However, there is one thing about your review that's inaccurate: the developer did not pull from Hotline Miami as an inspiration. I believe he said something to that extent during an interview that I watched, but if it's any remedy, I can at least quote this:

"I've never played Hotline Miami, so if you're going in expecting Intravenous to be like it, I doubt you'll find what you're looking for"

(The source for that is here, if you're curious: https://steamcommunity.com/app/1486630/discussions/0/3189112650412206759/)

I do enjoy the games that this guy makes because I think he has a knack for solid game design. But if it's any indication of his sense of humor, the mod that he created as an example for his very first game allows the player to commit a mass shooting at the office of a business rival, and he marketed the mod update for that game using it.