It's a pretty standard horror situation. Enter a room. Doors close behind you. Biohazard detected - and you're locked in with it. If you counted the amount of times this sort of thing happened in the dead space series you'd probably need a calculator. But this time, in the medical bay of the USG Ishimura in 2023 it's different. The lights are out. Necromorphs fall from the ceiling, lit up for frames by the impeccably timed remnants of environmental lighting that persists. I pull out the ripper - a buzzsaw launcher essentially - and start just going wild. Flesh squelches, sparks fly off the blade, giving tiny glimpses of the other assailants that threaten Isaac clarke. 30 seconds of near invisible ultraviolence later, and the lights turn on. But I'm still stomping, smashing R2 until the flesh has been pounded to sludge.

And in that moment I wonder. Why couldn't Demons Souls 2020 have been like this?

The ultimate strength of Dead Space '23 is it's willingness to change whilst having immense respect for the source material. Where other developers just lie and tell you that a remake is from the ground up, Dead Space truly is. The layout of the ishimura is changed, the story is vastly expanded, the combat takes a lot of new elements from 2/3, Zero g sections are basically all brand new and there's countless other things. It is in so many ways, nigh unrecognisable. I went back just now to watch some footage of the original and wow, it looks both like ass and almost fundementally different - and yet, DS23 feels unflinchingly faithful to it simultaneously.

The biggest change in aesthetic is the lighting and general ambiance. Whilst scenes like the one mentioned above are standouts, the whole game is far, far darker and more claustrophobic than the original. You're commonly stuck in areas with thick volumetric fogs and gasses, and relying on your torch to see. You will get ambushed more and jumpscared more, no doubt. But the general higher level of focus on this sort of thing feels very "right". The sheer level off fidelity in the game means everything that needs to be legible remains so.

Probably the biggest change overall though is the expansion of the story, particularly with regards to Isaac being a much more active character and actually having a voice, which is a particularly excellent performance from Gunner Wright. Again, it's measured, but goes a long way. The new side stuff is nice too, particularly the hunter sideplot, and just what generally feels like a good second pass on story elements. There's just a whole bunch of little changes that feel like "oh yeah that makes that moment work a bit better" which add up to a pretty hefty improvement. Great stuff!

And it gives me so much pleasure to say it's all just like that. The new layout of the ishimura is spot on, giving it a better sense of space as you can now move inbetween the tram hubs through passageways, and the locations themselves are now more differentiated in aesthetic whilst still clearly all being of the same ishimura "vibe".

I do have some issues with the remake - I do seriously think cutting maybe one or two chapters would improve the game a lot overall as there is a real sense that Isaac is just running errands for like 2/3 of the game and then the plot starts - but I understand that's probably a step too far for many and I get it. It is also a little bit buggy - not bad by any means but when everything is so polished otherwise a few AI quirks and weird effects do stand out a bit - but in the time ive been writing this up a patch has already gone out to fix a fair amount of it.

It's a fantastic remake. On a very similar level to Residen Evil 2's and i think it would be fair to say in many regards it exceeds it. It makes me appreciate that original game more too - a game which packaged together the right bunch of Gen 7 tropes, obvious sci fi horror influences, and cults to put together something that stood out, and for a while the series absolutely gave it's era of Resident Evil a run for it's money.

It really feels like Dead Space has found it's new steward in EA Motive (who have previously only made bad star wars games what the hell) - and I think it speaks to the regard i hold in this remake in that if they go on to make a new Dead Space - i'd be more than good with it.

Still, would have been nice if EA didn't murder this series and Visceral in the first place.

Reviewed on Feb 02, 2023


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