I’ve already mentioned bartop breakout clones were a secondary baby sitter of mine during my youth, and I will probably keep mentioning it because I don't have a shrink, so its nice to see the console originator of the concept here and still holding up well.

Although I guess saying it holds up is overselling it since its such a basic concept that is executed well enough here in the port despite some limitations, but the core gameplay works so it doesn’t matter too much.

Any port limitations make sense when you realize that not only did the guy who programmed this, Brad Stewart, win the job after beating coworker Ian Shepard in a game of the original arcade Breakout, but that Stewart didn’t have access to any of the arcade games original designers because giving credit to the people who actually made the fucking game was not an accepted practice yet. I’m sure he wouldn’t have found much help from the arcade dev team though, full of a bunch of nobodies like Nolan Bushnell, Steve Bristow, and some guy named Wozniak or something.

Fun fact; did you know that Steve Jobs was involved in the early prototyping and development of the arcade version and apparently acted like a giant fucking dickhead who pocketed more money than anyone else even though he delegated the lion’s share of the work to Wozniak? Go figure!

Reviewed on Nov 28, 2020


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