Transgressive art is art that is made to outrage in some way. It's in the name after all: the word "transgress" means to go over some kind of boundary, which in transgressive art, usually comes in the form of shock value utilized for the purpose to offend. In gaming culture, it seems there's a rush to justify the medium's nature as an art form by propping up more palatable and marketable titles that seek to have that arthouse flair or some form of cinematic sensibility, but if gaming is to mature as a medium, we must be able to acknowledge the ugly and the transgressive, and to do so, we can look no further than 1997's Postal.

I'll cut to the chase: this game isn't very good. The arcade-style gameplay is incredibly mediocre and drawn out way too long for its comparatively short runtime, and it really runs out of interesting gameplay ideas about a quarter of the way in. However, if I am being completely honest, the gameplay of Postal is the least interesting thing about it. The most interesting part of Postal lies in everything else surrounding said gameplay.

Despite the series' reputation nowadays, the original Postal does not look nor play the way you think it would. Your goal is to defeat a certain percentage of hostiles on each map, and while civilians can roam the map and flee in terror and get mowed down en masse, the game neither explicitly rewards or condemns you for doing so. There's the occasional morbid joke from an NPC, or a glib one-liner from the Postal Dude's inner monologue, but the "mass shooter" angle is played mostly straight. The atmosphere is top-notch as your rampage is backed by both the diegetic background noise and the occasional piece of droning, industrial ambience designed to unnerve you and really put you into the headspace of madness. Playing on Hard mode opens each stage with a diary entry from the Postal Dude, detailing his descent into madness and his penchant for violence as he believes himself to be on a one-man crusade against a supposed chemical attack from the military that is turning the townsfolk insane. The final mission is a cutscene of the Postal Dude attempting to shoot up a school (predating the Columbine Shooting by 2 years!) but finding his weaponry utterly ineffective at harming children, before he passes out and is finally locked inside a mental institution as a narrator reads off the definition of "going postal," ascribing his violent rampage to the mundanities of everyday life.

While the series' change in tone with expansion packs & future installments, and the direct quotes from Running With Scissors' founder Vince Desi claiming that the game was meant to be "really fun and fast, action-paced" would give the idea that the game's tone is intended to be humorous, the way Postal frames its violence is very purposeful and is not as fun or humorous as they may have intended it to be. One of the most common themes explored in transgressive art is that of mental illness and psychological dissociation, and taking into consideration both Postal's premise and conclusion, there's certainly more thought put into its themes and message beyond being a careless murder spree. Postal posits its violence as a product of contemporary society in a very unflattering, raw light that suggests a grander ambition than the comedic action game angle they claimed it to be (and would eventually fully realize with Postal 2). While Postal 2 went off the deep end of parody and was firing on all cylinders to be as offensive as possible on all angles, the more subdued, classical transgressive nature of Postal actually felt like it had something more meaningful to say, even if it wasn't entirely on purpose. Postal's controversy held up a mirror to the nature of mindless violence in society; the raw, brutal nature of it removing any glitz or glamor that the media would normally use to paint such violence with so as to be "entertainment." It's an experiment born of spite who's creation and ensuing controversy could only come from the minds of disgruntled former edutainment developers who wanted to make a real impact and push the boundaries of acceptability in the gaming landscape. Postal is an ugly, transgressive game that kind of needed to be made for gaming as a whole to mature as an art form.

Reviewed on Sep 12, 2021


5 Comments


2 years ago

What a beautiful critique. Thank you for making me a better reviewer.

2 years ago

@Mur96 High praise! Thanks for the kind words.

2 years ago

Backloggd's resident "school shooting game" reviewer really breaking the mold with this one

(Great review. I really appreciate your writing.)

2 years ago

@Squigglydot What a niche to be pigeonholed into.

(Thanks! Right back atcha.)

2 years ago

This comment was deleted

2 years ago

@MrPixelton If playing on hard gave you different diary entries, then you probably played Postal Redux rather than og Postal.