Black Bird isn’t a substantial game by any metric, but that doesn’t mean it's not worth your time. There are a lot of games with smaller scope that don’t get a lot of attention because they aren’t the “next big thing.” Most people’s favorite game isn’t a short 30 minute indie game, and I’m not here to say it should be otherwise. But I do think that games with a scope as large as Black Bird’s do get overlooked in favor of something more substantial.

Black Bird is charming to an extent that few games are. I would almost put it up there with games like Earthbound and Katamari Damacy in how charming it is. The pixel art is gorgeous, the color palettes are subdued in a way that makes such vastly different environments feel cohesive to one project. The character designs are as charming as ever, most of Onion Games stuff has a distinct look to it, and it's not absent here. The music is great too, ranging from old classical music, to new tracks in the same vein. It acts as a nice background since so many goofy and wacky sound effects layer over the music.

The gameplay isn’t noteworthy, but it doesn’t have to be. I heard someone recently talking about how Shmups have almost become synonymous with Bullet-Hells, and it really struck me how few Shmups are slower paced. It's refreshing to see something that isn’t as intense in the same genre. It allows the player to focus on the presentation more and fits better with the tone of the game.

I think Black Bird understands that it's not a monolithic title, and it's all the better for it. Onion Games really honed in on what their vision for the game was, and it turned out great.

Reviewed on Feb 10, 2024


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