I knew from watching 10 seconds of this game I would love it.
Interesting climbing and platforming mechanics with a lot of depth, risk and reward gameplay, paired with a 19th century scottish setting.

I can't recommend it for anyone that gets motion sick, struggles with mastering movement mechanics, or has acrophobia.

If you don't have to worry about any of those points, then I can highly recommend it because this was a charming, sometimes frustrating, sometimes relaxing but a very engaging time.

The game slowly introduces basic mechanics and various types of obstacles to you, only to ramp them up steadily in difficulty as it progresses. You have to climb everything in one go, your entire progress is at stake, if you fall, and don't manage to grab onto anything or aren't tethered to your limited usages of rope, it's over.

You'll find yourself wrestling not with the controls, not with a sense of direction, but with your own wits and mind as your heart jumps out of your chest when you realise how far high up you are, and how much progress you risk losing doing even the most simple jumps.

In terms of climbing games, unlike Getting Over It, which relies on short difficult challanges and purposefully unintuitive controls that threaten to reset you back to the beginning, Peaks of Yore's climbing is a lot more consistent, and has you on edge all the time with every climb.

What it does gracefully upon failure is instead of leaving you with a sense of sheer rage-inducing frustration, it actually boosts your confidence in the climb.

As you do courses you struggle with, you'll look for shortcuts, you'll use less ropes to keep yourself from falling, you'll soar over sections that you previously struggled with and you'll gain more faith in your ability to get to the top with each repetition, until you somehow find yourself at the peak. Thats when Peaks of Yore is at its best.

Reviewed on Feb 16, 2024


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