Decent gameplay despite linearity, frustrating boss fights, occasionally cryptic progression and lots of getting bossed around by an AI. Was enjoying it enough until hitting the spider boss and after that my enjoyment fell off a cliff and never recovered. SA-X felt surprisingly underutilized which was my biggest disappointment. Also why do you plummet to the ground when you press up? Really awful design choice that makes the controls feel somewhat inconsistent when jumping.

In the end, it's an okay game but I can't say I was super interested in the story and the overly hard-hitting bosses in the second half really put a stop to my fun pretty damn quick. Not sure I'll revisit this one.

Reviewed on Jul 28, 2023


1 Comment


9 months ago

For the spider boss you literally just sit in a corner until his final phase to avoid getting hit, that's it. It's pretty silly. But yeah the final few bosses outside out SA-X and the one that slows time they are really underwhelming/frustrating, agreed.
The 'overly-hard hitting' part I kind of have to disagree with because everything hits hard in this game, probably to highlight the predator/prey dynamic going on in the game. Because of this a lot of the bosses follow a simple pattern that you just need to figure out (e.g. jump into right corner to avoid dash move, then shoot rockets at weak spot. Rinse and repeat.) Not saying you should find this fun, I think the bosses are the weakest part of the game, but outside of a few they are generally quite easy to learn and overcome if you use the tools available to you.