Man I love early arcade games; I love how they just spam a non-stop barrage of seemingly randomly generated enemies in a game that has you die if you touch a fucking worm. I love games that are more focused on draining money out of you in order to finish it, as a way to compensate for the lack of content, rather than actually being a fun, if short experience.

Sound familiar? This has little to do with the game itself I'm aware (there's not much to say really), but I just want to say that you can forgive this stuff back then, given that this was a young industry we didn't quite have a grasp of yet (and it was only a couple of pennies per turn), but monetizing games nowadays is absurd with the set price tags games go for now (DLC's fine tho, when it isn't just the rest of the game that clearly got cut out to make more money).

Reviewed on Nov 10, 2023


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