Gimmick! is a majestically arranged, strikingly puzzling platform experience. It toys with its mechanics parallely to progression as difficulty curve, it polishes precision through never aging intricate mapping whilst reasons upon instrumentability. It performs as a double story in a metanarrative level so long as it gimmicks with you.

There is no Gimmick subject, rather the gimmicky that evokes peculiarity; perceptible through multiple excentric creatures behaviour patterns, their traits portray singular aspects that manifests their intentions in somewhat comical fashion. Meanwhile its condemnation of ressentiment; subtextually, florishes a secret, unharmful livelyhood narrative. A genuinely beautiful, however simple.

I'm a sucker for these types.

Reviewed on Apr 21, 2021


4 Comments


2 years ago

how does the game condemn ressentiment

2 years ago

It's actually a rather simple idea; though, I don't know if ressentiment would be the most appropriate way to designate it.
It's basically how the narrative of Gimmick centers around the destruction of the very core that maintains an external, otherworldy, realm, which itself was, based on impotent envy, constituted as a reaction to the Girl's affection towards Yumetaro -- Attempting to reconstitute reality in a way that dissimulates their own weakness and nullifies love.
Either that or I'm just making excuses to why I like a hero saves the princess story on a plataform game. Yes, I'm aware which of those seems more likely to be true.

2 years ago

nah that makes total sense. i'm stuck on the last level.

2 years ago

lol, nice