Although I did have some fun with Resident Evil Village's strange new interpretation of the classic Mercenaries side mode, I concluded my time with it finding it somewhat disappointing. Although Village's weapon arsenal and enemy roster worked great for an arcade-style bonus mode, it lacked a lot of the content, replayability, dynamic enemy placement, or pick-up-and-play nature of the franchise's previous iterations. As part of the Winters’ Expansion, Capcom has expanded upon Village Mercs, adding a few new stages and playable characters. The new stages are certainly welcome and clearing them was a decent time. They're sort of more of the same and you won't find anything terribly transformative, but the additional variety they bring to a mode lacking in it was appreciated. The new characters, on the other hand, are a mixed bag. Chris Redfield is easily the best of the bunch, and I prefer him to Ethan Winters in terms of playstyle. He's sort of unbalanced, as Chris can essentially just blast through even Mercs' toughest challenges with his weapon set and attributes. I still found him the most fun, though. Karl Heisenberg is sort of fun once you explore all of his abilities, but I simply found him too slow for what I personally want out of Mercs. His wide moveset at least gives him something interesting. Lady Dimitrescu on the other hand is sort of amusing because of how she towers over the majority of the game's enemy roster, but I also found her too slow and only one of her abilities fun. Despite me not liking most of the new characters, Additional Orders at least gives a half-decent shot in the arm to a mode that didn't really have much replayability otherwise. I played through it once and don't intend to return to it, but I did have a decent time even still, and those who enjoy Village Mercs more than I do will probably find it more enjoyable than I did. What it adds is a mixed bag and depends heavily on how much you like the base Mercs mode.

Reviewed on May 04, 2024


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