Mega Man: Dr. Wily's Revenge for the Game Boy was a critical and commercial success upon launch, so it made sense that Capcom would want to begin production on a sequel. Dr. Wily's Revenge wasn't a great game (or a particularly good one) by any means but it laid a decent foundation for future handheld Mega Man titles developed by Minakuchi Engineering. For whatever reason though, Capcom instead commissioned a studio known as Japan System House to develop the sequel.

And it was bad. It was very bad. Mega Man II is platforming incompetence. It isn't the worst thing ever, but it's not the sequel to DWR any fans wanted. The game is boring, overly easy, and lazy. The story doesn't make much sense considering future titles, the level design is atrocious, the intimidating bosses from Mega Man 2 and 3 are reduced to total jokes, and it's visually a nightmare to look at. Keiji Inafune, MMII's lead artist, and later franchise producer, admits that the game fell short of the quality fans expected from Capcom at the time. When I reached the final boss I laughed out loud. It was easily the most pathetic Wily Machine in the entire series.

I don't like ragging on video games like a YouTube reviewer, but this game just upset me beyond belief. It really is a wonder how many things JSH got wrong during production, and it really makes you appreciate how much work Capcom put into the Mega Man titles of old.

Not recommended, even for die hard Mega Man fans

Reviewed on Aug 18, 2021


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